1. Primary Curriculum
  2. Design & Technology
  3. Opportunities

Opportunities

Key Stage 1 Key Stage 2

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts, such as the home and school, gardens and playgrounds, the local community, industry and the wider environment. 

When designing and making, pupils should be taught to:

Design 

• design purposeful, functional, appealing products for themselves and other users based on design criteria. 

• generate develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology. 

Make

• select from and use a range of tools and equipment to perform practical tasks such as cutting, shaping, joining and finishing. 

• select from and use a wide range of materials and components, including construction materials  and ingredients, according to their characteristics. 

Evaluate 

• explore and evaluate a range of existing products.

• evaluate their ideas and products against design criteria. 

Technical knowledge

• build structures, exploring how they can be made stronger, stiffer and more stable.

• explore and use mechanisms, such as levers, sliders, wheels and axles, in their products. 

Cooking and nutrition

• use the basic principles of a healthy and varied diet to prepare dishes.

• understand where food comes from. 

 

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts, such as the home, school, leisure, culture, enterprise, industry and the wider environment. 

When designing and making, pupils should be taught to: 

Design

• use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.

• generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design. 

Make

• select from and use a wider range of tools and equipment to perform practical tasks, such as cutting, shaping, joining and finishing, accurately.

• select from and use a wider range of materials and components, including construction materials and ingredients, according to their functional properties and aesthetic qualities. 

Evaluate

• investigate and analyse a range of existing products.

• evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. 

• understand how key events and individuals in design and technology have helped shape the world

Technical knowledge

• apply their understanding of how to strengthen, stiffen and reinforce more complex structures.

• understand and use mechanical systems in their products, such as gears, pulleys, cams, levers and linkages. 

• understand and use electrical systems in their products, such as series circuits incorporating switches, bulbs, buzzers and motors.

• apply their understanding of computing to programme, monitor and control their products. 

Cooking and nutrition

• understand and apply the principles of a healthy and varied diet.

• prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.

• understand seasonality and know where and how a variety of ingredients are grown, reared, caught and processed.